11/13/2018 Produce rich, interactive graphics and animations for websites, video, apps, games, and more with Adobe Animate CC. Join Joseph Labrecque as he demonstrates the basics, starting with creating a new project and using the interface and basic toolset in Animate. Learn how to import existing assets and create your own using the text, drawing, and image editing tools in Animate. Joseph also explains how to convert your assets into reusable symbols that can be stored in the project library. Of course, this course wouldn’t be complete without a breakdown of all the essential animation features in Animate. So you get to see how to manage the timeline, animate shapes and symbols with tweens and the Motion Editor, code interactive elements such as buttons, and finally publish your final project.Topics include:
- Setting up your project and workspace
- Using the stage and the pasteboard
- Importing Illustrator and Photoshop files
- Working with text
- Editing images
- Managing your timeline layers
- Creating symbols
- Animating with tweens
- Animating the camera
- Adding interactions
- Publishing Animate projects
– Hi, I’m Joseph Labrecque. In this course, we’re going to use Adobe Animate CC to design an interactive web-based project, while getting a solid grasp of the basics of working with Animate CC. We’ll start with an overview of the application itself, and proceed with document set-up and configuration. From there, we’ll learn how to import various assets for us, within an Animate project, create our own vector assets with internal tools, and modify such assets as symbols for use in the project library.
We then go about animating both shapes and complex symbols through the Animate CC tweening system, with assistance from the powerful motion editor. Additionally, we’ll explore the use of text within our project and even include a set of interactive elements. Whether you are just learning this program, or simply want a refresher, let’s now move ahead and learn the basics of Adobe Animate CC.